The playtest update
Our first outside playtest spoke plainly. This update answers it.
Cities and armies
- Settlers start at home. New settler parties and units now appear in their city, like every other unit, and set out from there.
- No more stuck archers. A finished unit can join a full city. It is selected for you, and the turn waits until you move it, or another unit, out.
- Garrison banners. Hover over a city to see a banner for each of your units inside. Click one to select it.
- × Cancel on production. Stop what a city is building; the work carries over to its next project.
- Quieter turns. Only a city with nothing to build interrupts you. A queued city just gets on with it.
Reading the map
- Routes. A selected unit shows its whole route, its destination and the turn it arrives. Every other unit on the march shows where it is headed.
- A selected unit you can find. A wide gold ring, a halo and a beacon above the unit. In a city, the ring circles the whole town.
Saves
- Continue when there is something to continue. It appears only after you have started a game.
- Ten named saves. Save from the game menu and name it. At ten, choose one to replace.
- Continue is never behind. It resumes your autosave, which is refreshed every time you save.
Menus and controls
- A way back from everywhere. Every menu and screen, the Atlas and the research tree included, has a clickable × that returns you to the game.
- The game menu. The ☰ in the top-right corner opens settings, save, load and quit.
- Mouse or keyboard, your choice. Arrow keys aim a move or an attack and Enter confirms; C opens your cities; + and − zoom; Esc opens the menu.
Main contributor: The Jacobian Pirate